Sunday
Mar232014

HTML Logger

We're preparing for our first semi-public playtest in mid-April with the focus on our combat system. While half of the team tweaks graphics to make them look as good as possible for the test, the rest of us are pushing forwards with combat design and integration.

Today I worked on a logger that is based on the one over here with the purpose of making easier to view and analyze player actions for game balancing and bug detection. Displaying categorized messages and stack traces with colored, interactive filters and formatting is a great improvement over the default Unity log file with plain text. I also added the suggested screenshot feature.

All in all, it wasn't too bad to implment (involved C# code, hooking up into Unity's log events to grab exceptions, tweaking the javascript and css, etc.), and was pretty enjoyable since it gave me an opportunity to learn about more of the available functions in the Unity API. 

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