Tuesday
Nov212017

Spiff Spacely Saves The Universe

Spiff Spacely Saves the Universe is a personal project that I worked on a for a few years with a team of 6. Another programmer and I were responsible for all programming-related tasks and were supported by 2 artists, a game designer, and a writer.

The majority of my responsibilities included implementing most of the user interface assets and functionality, combat, and an entity/item database with XML files. 

I also organized weekly sprints with JIRA; maintained the Confluence project site; handled all team recruitment efforts; and recorded/edited and wrote meeting notes for our weekly Skype meetings.

Primary Technologies/Languages: C#, XML, Unity3D (game engine)

Frameworks/Libraries: StrangeIOC (inversion of control framework), NGUI (user interface framework)

Tools: JIRA (sprints), Confluence (project site), TortoiseGIT (version control), NClass/StarUML (diagrams)

 

Saturday
Dec152012

Asteroid Miner Lite

Asteroid Miner Lite is an Asteroids clone developed by another programmer and I. The goal of the game is to quickly go through levels; shoot asteroids and collect gems; and destroy various types of alien enemies.

Development: MonoDevelop, Unity3D, C#

Additional Screenshots (some assets were cut from the final game):


Game Videos -

Story:

Gameplay:

Space Station: